PLAY, a group exhibition curated by Stéphanie Moeller will show 13 games and toys made specifically for the show by 14 artists with the aim to engage both adults and children in the experience and spirit of play. The result will be a kind of immersive exhibition playground.
Play allows people to attain a quality of experience in which one becomes so deeply involved in what one is doing. These artist games and toys intend to engage visitors to play with one another, with their body and mind and with their environment.
Consisting of a stool, desk and computer, I(interplay)-Lands, the installation by Flavie Audi, may seem at first glance like your typical domestic setting. A closer look however reveals carefully placed surreal elements throughout the scene. The monitor functions as a portal to a digital interactive landscape that exists beyond the screen and the player can explore those spaces by navigating virtual windows. The physicality of the aluminium and resin landscape integrated within the furniture is juxtaposed with the digital, highlighting the ambiguity between the tangible and the virtual.
Magnus Bischofberger will present a game of cards where players select images to match a chosen person’s presence. The goal is not to win but rather to reflect and share. Add your own images, create your own deck and keep playing.
In Carlotta Cramer-Klett’s wall games, players are invited to shape a world of fantasy and develop a large-scale drawing of a faraway land and related story describing this civilization’s rituals. In both parts, players are encouraged to expand upon the artist's suggestions - the results may be surreal, comical and nonsensical. The games are accompanied by a sound recording of rhythms from this fantasyland and a compilation of sound waves to help relax and inspire the participants. The goal is to embrace ones creativity and have fun.
Brunhilde Bordeaux Groult and Robert Elfgen will present a large, abstracted playground sculpture out of wood and brass, upon which one can climb.
For the exhibition, India Harvey will create a site-specific installation inviting players in a sensory experience.
Ever since watching the ‘Price is Right’ while sick at home in middle school, Cody Ledvina has been fascinated with the Plinko game. Disclaimer: unlike the one in the TV show, Cody’s will not price match and no cash prizes will be awarded. He is developing his own rendition of the plinking machine that will have players place a chip in a designated slot and guess where it may land, while first watching with suspense as the chip zigzags and ricochets against pucks with equal chance of falling into any of the slots.
With Eve, a gigantic, shimmering, doll-cum-soft-toy depicting the first woman who ever lived, Maria Konder explores ideas of mythology, folklore, (post) consumer culture and the preservation of nature. Maria invites us to interact with and guide Eve as she gives birth to a dolphin. An entourage of other mythological and folkloric soft toys will also be present to assist and support Eve during labour.
Lily Lewis is creating ceramic tarots for the exhibition with which she will offer intimate one-to-one personalised readings during the opening. The tiles will take on a life of their own through the repeated readings; once broken, Lily will frame them in tiny exhibition cases, taking them from the tangible and material to a protected ideal state that will serve as a souvenir, a kind of facsimile of their life. Lily has been reading tarot since she was a child. The cards never reveal anything concrete yet each reading relies on the inferences of those involved, and it is ones choice whether to see it as a game or a lesson. Like many experiences in life.
Drawing on personal experiences and memories of Soviet domestic environment, Slavic folklore and pagan rituals and their role in the community, Anna Perach presents sculptural masks she made using an ancient Nomadic carpet technique called tufting. Through these ‘living’ sculptures, she aims to explore the space of the shopping centre as a ritualistic setting where the fantastic and mundane meet and one can experience internal and external transformation. From 5 to 7pm during the opening, visitors will be able to inhabit the masks and interact with masked performers.
For the exhibition Przemek Pyszczek has created a puzzle maze painting in which one must guide a chained object through convoluted passages, ultimately finding the right path through to an exit. In his architecturally inspired sculptures, installations and paintings, Przemek traces Poland’s transition since the fall of the Iron Curtain, which serves as an on-going journey to rediscover his own past.
Kerim Seiler will transform the exhibition space through structure and colour, inviting visitors to weave in and out through his large, colourful, mobile canvases. All play presupposes the temporary acceptance of an isolated imaginary universe. With this installation, Kerim allows us to momentarily destroy our preconceived stability of perception and surrender to any kind of physical reaction.
A humorous twist on the classical French game, Anna Skladmann’s Love Me, Love Me Not is a limited edition photographic game that requires one to assemble and reassemble petals in the act of determining ones romantic fate.
Calling all you bridge, rummy and spit players! Los Angeles based painter Sophie Wahlquist was compelled to produce a game in a familiar format: a deck of playing cards. With this beautifully hand-painted set, Sophie has replaced the traditional court cards, Jack, Queen, King and Ace, with a new cast of characters and created a unique image for each card, thereby removing any hierarchy and value to the game.
1st Floor, Whiteleys,
17th November — 15th December
Private view: 17th November